Please note

This document only provides information for the academic year selected and does not form part of the student contract

School:

School of Computing and Engineering

Credit Rating:

20

Level (including FHEQ):

I (FHEQ Level 5)

Graded or Non Graded:

Graded

Version Valid From:

2022-09-01

Module Leader:

Matthew Novak

Version Number

2023.01

Learning Methods

Tutorial and Project Supervision

Lecture

Guided Independent Study

Requirements

Recommended Prior Study

Synopsis

You will partake in multiple week-long game jams, working as part of a team to design, develop and produce a game. The module will allow you to develop your understanding and practical abilities in games production processes on both a technical and professional level, with a strong focus on team… For more content click the Read More button below.

Learning Strategy

For each of the week-long game jams teams will be formed prior to the start. A theme will be determined by the module team and shared prior to the start. Teams will be formed by the module team. Once formed the team are jointly responsible for project planning, task allocation,… For more content click the Read More button below.

Outline Syllabus

Team roles and responsibilitiesWorking as part of a multi-disciplinary teamCommunication skills Project scopingAssessing risks to a projectProject PlanningTask assignmentDeadlinesDocumentation File management, version control etc.Evaluation and the development cycleQA and testingProject Life Cycle Personal development planning Professional Issues, e.g.: - Concepts of professionalism and ethics Codes of practice Intellectual property and… For more content click the Read More button below.

Learning Outcomes

On successful completion of this module students will
1.
Appreciate the complexities of working in a multidisciplinary software development team and describe games industry standard methodologies and tools for managing this complexity.
2.
Recognise the importance of clear communication within the team and with external parties, and describe games industry standard approaches to ensuring clear communication.
3.
Reflect on personal development within the context of the needs of the team.
4.
Appreciate approaches to publishing a computer game.
5.
Work cooperatively in a multidisciplinary software development team to develop a prototype computer game, communicating effectively and solving problems collectively.
6.
Use games industry standard approaches to manage the planning and development of a computer game.
7.
Critically evaluate team and personal performance on the game development project.

Formative Assessment

Assessment 1: Focused classwork observations

Summative Assessment

Assessment 1: Project Work

Assessment 2: Written Assignment

Assessment Criteria

Team working Criteria: • Appropriate project specification and clear statement of requirements. • Demonstration of effective teamwork and task allocation; effective communication within the team.• Suitable use of methods, techniques and tools.• Quality of final solution with regard to team skills and team cooperation.• Demonstrate a clear understanding of professional… For more content click the Read More button below.

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