Please note
This document only provides information for the academic year selected and does not form part of the student contract
School:
School of Arts and Humanities
Credit Rating:
30
Level (including FHEQ):
M (FHEQ Level 7)
Graded or Non Graded:
Graded
Version Valid From:
2022-09-01
Module Leader:
Austin Houldsworth
Version Number
2022.01
Learning Methods
Guided Independent Study
Supervised Time in Studio/Workshop
Seminar
Practical Classes and Demonstrations
Lecture
Tutorial and Project Supervision
Synopsis
This module is intended to prepare you for the practical application of advanced digital capture and manipulation technology, as well as techniques of visualisation and immersive representation. As 3D Design utilises more immersive forms of product development and testing, it is vital that designers are familiar with advanced techniques that … For more content click the Read More button below.
The module will utilise the advanced digital capture and visualisation technologies available within the Department utilising 3D scanning, photogrammetry, motion capture, 3d modelling software and the CAVE. It will examine various approaches to the capture and manipulation of real-world data within a virtual / augmented environment and look at how these can be manipulated to as part of a wider design strategy.
It will enable the understanding and application of advanced concepts from first principles and how to make design decisions in the use of virtual and augmented technologies and techniques, in order to develop objects and spaces of high quality and with functional capability. Advanced technologies will be explained, and you will be expected to develop analytical skills in order to understand the impacts of design decisions and subsequently to utilise those skills in the design of objects and spaces, and to evaluate the outcome in a critical and self-reflective fashion.
Learning Strategy
By the end of this module, you should be able to:
Assess different methodologies for digitally capturing real world objects and environments as part of 3D design.Account for the selection of a variety of chosen processes in the context of the possible implementations of the virtual and augmented systems that … For more content click the Read More button below.
You will be encouraged to extend the boundaries of the discipline of 3D Design through risk taking, problematisation and creative thinking.
The module will be introduced through a combination of lectures, seminars, studio workshops, and investigations of case studies, during which each of the topics identified in the outline syllabus will be explored.
Applying critical perspectives to advanced 3D digital techniques is a key focus and will provide you with the opportunity to enhance your practice for your major project. You will gain an understanding of key approaches for different outcomes and outputs. You will produce documentation of practical work supported by your tutor, which will underpin and inform the development of your major project and its intersection with your chosen context.
Reasonable adjustments will be made for the benefit of students with disabilities in line with the requirements detailed in learning plans provided by Student Services.
Outline Syllabus
The syllabus for this module is to develop advanced knowledge and skills in 3D digital capture, manipulation and representation of spaces and objects, and to construct a designed environment within which these techniques can be experienced through immersive forms of representation and projection.
On this module you will have an … For more content click the Read More button below.
Laser scanning equipment and softwarePhotogrammetry softwareConversion from point cloud to editable 3D models.Motion capture apparatus and software3d modelling and digital manipulation software including Games engines
These techniques will be introduced through a series of seminars and workshops that build upon the students existing skill base and enable the development of a design portfolio that demonstrates the ability to create innovative and professional concepts relevant to advanced digital design.
To supplement this module, you may also choose to participate in the events of the School’s research groups and events through this will be exposed to issues of urgency in contemporary practices, which will help to guide you in the construction of your bespoke project and adoption of professional platforms.
Learning Outcomes
On successful completion of this module students will
1.
be able to explore and test approaches taken to the specific creative and technical platforms of 3D capture, manipulation and representation.
2.
be able to demonstrate a critical understanding of advanced 3d digital skills and inter-, cross and transdisciplinary processes and their relevance for your research.
3.
be able to assess the appropriateness of advanced 3d digital skills and process in the development of virtual and augmented environments.
4.
have the ability to apply rigour in conceptual and aesthetic approaches to advanced 3d digital skills and process in 3D design.
5.
be able to evaluate appropriateness of advanced 3d digital skills as opportunities to inform and extend research.
6.
be able to critically analyse, communicate and appraise the links between different advanced 3d digital skills and processes.
Formative Assessment
Assessment 1: Project work
Summative Assessment
Assessment 1: Portfolio
Assessment 2: Presentation
Assessment Criteria
Comprehensive exploration of advanced 3D digital skills to inform major project development.Conceptual, aesthetic and technical awareness of advanced 3d digital skills were applied and synthesised in developing outcomes.Technical and creative innovation was evident in the use and analysis of advanced 3d digital skills for intended research contexts.