Please note

This document only provides information for the academic year selected and does not form part of the student contract

Awarding Institution

University of Huddersfield

Final Award

BA(Hons) Bachelor of Arts with Honours

Teaching Institution

University of Huddersfield

School

School of Computing and Engineering

Department

Department of Computer Science

Subject Benchmark Statement

UG Computing (2019), UG Art and Design (2019)

Date of Programme Specification Approval

2023-09-24

Version Number

2023.01

Educational Aims of the Course

The Games Development suite is a set of related courses designed to offer students a wide range of programmes covering core themes of computer games art, design, and production. The courses in this suite have been adapted from the original BA (Hons) Computer Games Design course. All the courses share … For more content click the Read More button below. All the courses in the suite aim to produce professional game developers and are designed to meet the academic requirements for Screenskills Tick accreditation. The theme of all the courses is the development of complete, high quality game artefacts for the application of game production, constructed to meet industry standards. This requires an extensive theoretical and practical analysis of the topics which comprise the discipline of game development. In addition, the individual courses will then provide their own specialisms, as defined by the course aims specified below. The courses share a number of core aims which are: To provide the students with the knowledge and skills necessary to prepare them for a career in the computer games industry. To develop students with the ability to design and produce creative concepts and artefacts for computer games. To expose students to current and developing ideas, issues, research and technologies used by the computer games industry. To encourage and develop students’ creative, analytical, problem solving, research and teamwork skills. To provide a platform for career development, innovation and foster a commitment to lifelong learning. To equip students with the critical and analytical skills necessary to prepare them for the rapidly changing nature of the computer games discipline. The BA (Hons) Games Development (Art) degree course is designed to produce graduates capable of designing and producing ‘artwork’ for the computer games industry and who have a broad understanding of the process of game development. Provide students with the knowledge and skills to design and produce creative concepts, artwork and graphical assets for computer games.

Course Accredited by

Screen Skills

Course Offering(s)

Sandwich Year Out

Sandwich Year Out - September

Full Time

Full Time - September

Learning Outcomes

On successful completion you will be able to:
1.
Key principles and concepts needed to design compelling computer games.
2.
A range of design methods and tools used in the development and production of computer games.
3.
Creative practice in computer games design and an appreciation of how it is developing.
4.
Professional design development issues sufficient to enable the development of appropriate design solutions and the ability to critically appraise and discuss relevant issues.
5.
Work as a member of a multidisciplinary development team, recognising the different roles within a team and the different ways of organising teams.
6.
Develop ideas through to material outcomes using traditional and digital tools and techniques.
7.
Generate concepts, ideas, proposals, or solutions in response to a set brief or self-initiated activity. Devise and present original concepts for computer games.
8.
Select, test, and make appropriate use of materials, processes and environments.
9.
Plan and produce visual assets for computer games to technical specifications.
10.
Articulate ideas and information in written oral and visual form.
11.
Critically evaluate and assess the extent to which a computer game or project satisfies the criteria defined for its use.
12.
Exercise initiative and take personal responsibility, demonstrating the ability to manage their own learning.
13.
Respond to a design problem or brief with appropriate solutions and explain and justify design decisions.
14.
Demonstrate knowledge and understanding of essential facts, concepts, principles and theories relating to computer games development.
15.
Work effectively as a member of a multi-disciplinary development team.
16.
Demonstrate good communication skills and successfully present ideas through written, verbal and visual means.
17.
Employ effective research skills.
18.
Manage one’s own learning and development including time management and organisational skills.
19.
Effective use of general IT applications.

Course Structure

Interim Award

Bachelor of Arts

Certificate of Higher Education

Diploma of Higher Education

Teaching, Learning and Assessment

Course Learning Outcomes (CLOs) 1 to 4 will be achieved through the following teaching and learning methods: Methods: Core knowledge and understanding is acquired via lectures, seminars, tutorials, practical coursework, laboratory work, studio-based project work, and guided independent study. Students are given feedback on all work produced. Understanding will be … For more content click the Read More button below. Assessment: Assessment methods for the knowledge and understanding are specified in module specifications. Modules are assessed through a combination of coursework (portfolio of evidence, prototypes etc), documentation (written reports, progress log, visual documentation), Studio project work and presentations or oral exams. CLOs 5 to 9 will be achieved through the following teaching and learning methods: Methods: Cognitive skills are developed throughout the programme. Skills are gained through a mixture of lectures, tutorials/practical, seminars, guided study and studio projects. Students will be expected to reflect critically on their own work, design decisions and processes and that of their peers at all stages of their work. Studio and tutorial sessions will provide an environment where they will be encouraged to share and discuss ideas and for informal peer assessment. Assessment: Assessment of practical skills via portfolio work, prototypes, coursework reports and visual documentation studio project work, and presentations. CLOs 10 to 14 will be achieved through the following teaching and learning methods: Methods: Cognitive skills are developed throughout the programme. Skills are gained through a mixture of lectures, tutorials/practical, seminars, guided study and studio projects. Students will be expected to reflect critically on their own work, design decisions and processes and that of their peers at all stages of their work. Studio and tutorial sessions will provide an environment where they will be encouraged to share and discuss ideas and for informal peer assessment. Assessment: Assessment of cognitive skills is through practical work, coursework reports and/or project work, reports and presentations. The coursework assessment takes the form of written reports, visual documentation, studio/project work, and oral presentation. CLOs 15 to 19 will be achieved through the following teaching and learning methods: Methods: Key skills are developed throughout the programme in a variety of forms including lectures, seminars, tutorials, practical, laboratory work, projects/studio work and guided study. Students are progressively encouraged to manage their own learning particularly relating to studio projects. Informal peer observation and peer assessment are also a key component of seminars and studio work. Assessment: Key skills are assessed as part of coursework (portfolio, prototypes), projects, written documentation, presentations, and oral exams. This course places a strong emphasis on experiential learning through studio-based projects.  These are a significant and important integrative element of the programme. Projects provide students with a studio-based teaching and learning approach which gives them flexibility and progressively encourages them to become independent learners. The delivery of the studio-based projects will contain elements of formal tutor directed learning, but the main emphasis will be to focus, integrate and expand the learning and skills acquired through the taught modules. Tutor direction in projects will be weighted towards the beginning and again at the end of the modules whilst acting as facilitator throughout. Teaching and learning methods will vary depending on the project objectives and students will receive more structured support in the first-year projects. Research, design, development, and presentation skills will be taught through lecture-based modules and explored more deeply within the studio-based projects.  Students will therefore be able to use the knowledge and practical development skills from these modules to build games artifacts in the project modules. The Games Development (Art) course has been conceived to run concurrently with the Games Development (Design), Games Development (Production) and Computer Science with Games Programming courses. The separate courses will exist to provide levels of specialism appropriate to the roles of artists, designers, and programmers within the games industry; however just as within a professional studio context, artists, designers, and programmers must work together. It is intended that students from all courses will be required to work collaboratively at various stages during their course of study. Students will have the opportunity to work collaboratively within team project modules. Collaboration and team working (across courses) is a compulsory component of Team Project modules in first year, second year and final year. As part of the game development cycle(s) students will research and develop evaluative strategies, these will be documented and inform the design and production process. Students will apply standard evaluation methods where applicable but will also develop bespoke evaluation strategies during research and analysis phases for more novel/innovative artefacts. Students will be encouraged to take the optional placement year. Relevant work experience significantly enhances student’s employment prospects on graduation so placements in other creative industries or multi-media organisations would also be appropriate. At Huddersfield we believe strongly in the value of supervised work placements and all our courses are sandwich courses. The School Industrial Placement Unit (IPU) has a full-time dedicated team who work with students and companies supporting the placement process. Each year the unit places over 200 students in industry and commerce. The placement unit: Offers introductory sessions during Induction Week. Provides timetabled sessions in year 2 to provide advice on finding a placement. Advertises jobs both in the unit and via the internet and provides mock interviews prior to real interviews. Gives advice on completion of CVs, application forms or web applications. Guidance for students searching for their own placement and methods for engagement with potential employer. The placement is assessed and contributes to the award classification in line with the University regulations. Final year modules include Team Project which enable students on the Games Development (Art) course to collaborate with students from Games Development (Design), Games Development (Production) and Computer Science with Games Programming. In the final year 40 credits are awarded for the major projects.A variety of teaching and learning strategies are used appropriate to the nature of the material being delivered. The nominal mean workload on students is 10 hours per credit. Typically, lectures are used as a mechanism to deliver key facts, concepts, theories and methodologies. These may be backed up by tutorial and/or practical sessions. These sessions allow students to develop their skills, to receive feedback on their progress and to take ownership of their own learning. In some subject areas, particularly the group-based module, teaching may be studio-based and/or delivered using group seminars. Use is made of IT resources in teaching across the full range of subjects. This may be in the form of materials made available via the VLE, electronic forums, simulations, and examples. Students are introduced to the University and Departmental systems for C&IT during induction. Formative assessment will be provided in a variety of ways. Whenever practical, students will be given individual feedback on their progress prior to formal assessment. This may be in the form of oral feedback on work reviewed in a tutorial, seminar or studio session or written feedback on a piece of work submitted prior to assessment. Formative assessment is a student driven process. Assessment is used to determine if students have achieved the learning outcomes of individual modules and hence, the learning outcomes of the programme. Several forms of assessment are used. These may include portfolios of work, essays, reports on group work, software, audio-visual presentations (both individually and as a member of a group), computer-based tests, short tests and formal examinations. In all cases, assessment is governed the University’s Regulations for Awards as reproduced in the Regulations for Taught Students. The Department maintains an assessment schedule (see supporting documentation), with a twofold purpose. Firstly, it is used by academic staff, early in the teaching year, to plan the hand-out and hand-in dates for their assignments so that they do not clash with those of other assignments. This is regularly reviewed by the course team to check that there is as little “bunching” of deadlines as possible. Secondly, the schedule is available to students to aid them in planning their work on assignments to meet deadlines. The assessment to be used in individual modules is indicated in the relevant Module Specification Document. The University complies fully with the Special Educational Needs and Disabilities Act (2010). The wide variety of delivery and assessment methods used makes the course accessible to students with a range of special educational needs and/or disabilities.

Support for Students and their Learning

At course level support is provided by:

  • The Course Leader and Deputy Course Leader are available to provide guidance on academic progress.
  • Module Tutors are available to help with academic problems specific to the modules they deliver.
  • Supporting documentation is provided in the form of student handbooks, module handbooks, programme specifications and module specifications.
  • The virtual-learning environment is used to support all modules and year groups.
  • Lecture Capture is available for a large number of taught classes to aid student learning.

Criteria for Admission

Details on course entry requirements and University of Huddersfield general entry criteria is available via the University website or from the Admissions office.  Students with entry requirements lower than those specified may be accepted if they can demonstrate sound requisite skills that would be suitable and appropriate for this course.

The course is multidisciplinary in nature and should appeal to applicants with a breadth of technical and creative skills and interests. Applicants whose background is primarily either technical or creative and who can demonstrate the necessary interests and commitment are also encouraged to apply.

The University of Huddersfield seeks and encourages applicants in order to widen participation, improve access and apply the principles of equal opportunities.  We provide support for applicants who require additional assistance in order to select the right course of study and make a successful transition to studying at University.  We encourage local, national and international applications.  Further information for International Students can be found on their website.

If you were educated outside the UK, you are required to have International English Language Testing System (IELTS) at a score of 6.0 with a minimum score of 6.0 in writing and a minimum of 5.5 in any single component. If you have alternative qualifications or do not meet the IELTS requirement we also offer a range of Pre-Sessional English Programmes.

The University provides opportunities for the accreditation of prior learning (APL) as stated in Section 3 of the Regulations for Awards.

The University’s general minimum entry requirements are specified in Section 1.5 of the Regulations for Awards.

Every person who applies for this course and meets the minimum entry requirement – regardless of any disability – will be given the same opportunity in the selection process.  General advice and information regarding disability and the support the University can give can be found by contacting student services as follows:

Telephone: 01484 472675

Email: disability@hud.ac.uk

Further information is available on the disability support website.    

Further advice on the specific skills and abilities needed to successfully undertake this course can be found by contacting the admissions tutor and by visiting our course finder website page.

The entry requirements for BA (Hons) Games Development (Art) degree course are 120 UCAS tariff points from a combination of Level 3 qualifications (General Studies is not accepted). In addition, GCSE English Language or Literature and Maths at grade 4 or above, or grade C or above if awarded under the previous GCSE grading scheme. A more detailed breakdown can be found on Course Finder.

Methods for evaluating and improving the quality and standards of teaching and learning

Quality and Standards

  • The University’s Teaching and Learning Committee has ultimate responsibility for quality and standards of teaching and learning in the University.
  • The School Board, via the School Teaching and Learning Committee has responsibility for implementing university policy through school-defined procedures.
  • Periodic school and subject reviews take place on a rolling quinquennial programme and focus inter alia on the arrangements for quality management and enhancement, teaching, learning and assessment, C&IT strategies, the articulation and assurances of standards, external examiner reports and evaluation and links with professional bodies, employers and other external organisations.

Monitoring, Development and Evaluation

  • The Course Committee is responsible for the monitoring and development of the course or programme, taking account of feedback from staff, students and external examiners. Feedback is sought as follows:
    • from students through annual course and module evaluation questionnaires, termly student panel meetings and input from student members of the Course Committee;
    • from external examiners through annual reports, course assessment board minutes, assessment moderation reports and informal verbal communication during the year.
  • The annual evaluation of the course/programme is the responsibility of the School Board. The Course Committee prepares an annual evaluation report comprising reporting and evaluation, informed by feedback from staff, students and external examiners and by statistical data.

Validation of Courses, Modules and Changes

  • Course validation takes place under the University's Quality Assurance Procedures for Taught Programmes.
  • Amendments to course/programme and module documents are validated by the School Accreditation and Validation Panel.

Teaching and Learning

  • The School Teaching and Learning Panel, a sub-committee of the School Teaching and Learning Committee, is tasked with implementing the University's teaching and learning strategy and with fostering innovation in teaching and learning and the dissemination of good practice.
  • A process for the peer observation of teaching is in place with the object of enhancing teaching practice and sharing ideas between staff.

 

Please note

University awards are regulated by the Regulations for Awards (Taught Courses) on the University website.

Quick links to the Regulations for Taught Students, procedures and forms can be accessed on the University website.

Indicators of Quality and Standards

Reports of validation panels
Annual course reviews
Annual evaluation report
External examiners’ reports
Qualifications and experience of staff
Report on University Review